一、调用cocostudio创建场景中的按钮控件实现步骤:
1、首先使用cocostudio创建两个场景,在其中一个场景中添加一个了使用cocostudio创建的ui按钮控件,实现代码如下:
2、按钮单击相应函数如下:
二、使用工具及知识点:cocostudio、函数知识,控件使用。
三、注意事项:以上代码的使用前提是你要对cocostudio的使用有一定熟悉,一些加载的头文件也得注意还要就是using namespace
XXX的添加。
如何调用cocostudio创建场景中的按钮控件
cocos2d::gui::TouchGroup* touchGroup = static_cast
UIWidget* widget = static_cast
UIButton* button = static_cast
//为按钮添加触控事件
button->addTouchEventListener(this, toucheventselector(MenuScene::touchEvent));
return pNode;
}
[cpp] view plaincopyprint?
cocos2d::CCNode* MenuScene::createGameScene()
{
CCNode *pNode = SceneReader::sharedSceneReader()->createNodeWithSceneFile("yourJson.json");//加载第一个场景
if (pNode == NULL)
{
return NULL;
}
_node = pNode;
//从场景中获取ui按钮控件
CCComRender *render = static_cast
cocos2d::gui::TouchGroup* touchGroup = static_cast
UIWidget* widget = static_cast
UIButton* button = static_cast
//为按钮添加触控事件
button->addTouchEventListener(this, toucheventselector(MenuScene::touchEvent));
return pNode;
}
cocos2d::CCNode* MenuScene::createGameScene()
{
CCNode *pNode = SceneReader::sharedSceneReader()->createNodeWithSceneFile("yourJson.json");//加载第一个场景
if (pNode == NULL)
{
return NULL;
}
_node = pNode;
//从场景中获取ui按钮控件
CCComRender *render = static_cast
cocos2d::gui::TouchGroup* touchGroup = static_cast
UIWidget* widget = static_cast
UIButton* button = static_cast
//为按钮添加触控事件
button->addTouchEventListener(this, toucheventselector(MenuScene::touchEvent));
return pNode;
}
按钮单击相应函数如下:
[cpp] view plaincopyprint?
void MenuScene::touchEvent(CCObject *pSender, TouchEventType type)
{
CCScene *pScene = GetReadyScene::scene();//创建你需要切换的场景对象
CCDirector::sharedDirector()->replaceScene(pScene);
}
[cpp] view plaincopyprint?
void MenuScene::touchEvent(CCObject *pSender, TouchEventType type)
{
CCScene *pScene = GetReadyScene::scene();//创建你需要切换的场景对象
CCDirector::sharedDirector()->replaceScene(pScene);
}
void MenuScene::touchEvent(CCObject *pSender, TouchEventType type)
{
CCScene *pScene = GetReadyScene::scene();//创建你需要切换的场景对象
CCDirector::sharedDirector()->replaceScene(pScene);
}