CCJumpBy* jump1 = CCJumpBy::create(2,CCPointZero,100,3); // 动作1
CCRotateBy* rot1 = CCRotateBy::create(1, 360); //动作2
CCTargetedAction *t1 = CCTargetedAction::create(精灵1, jump1); //精灵1执行动作1
CCSequence* seq = (CCSequence*)CCSequence::create(rot1, t1, NULL); // 执行过程:精灵2执行动作2 -- 精灵1 执行动作1 -- 结束
CCRepeatForever *always = CCRepeatForever::create(seq); //永循环
精灵2->runAction(always);