vector3 a;
void Start()
{
a=transform.eulerAngles;
}
void Update()
{
if(!Input.anyKey)
{ transform.eulerAngles=a;}
else
{
float x=Input.GetAxis("耐扰瞎李蔽Horizontal");
float y=Input.GetAxis("Vertical"昌空);
tranform.Rotate(x*Time.deltaTime,y*Time.deltaTime,0,Space.World);
}
}